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Showing posts with the label arm support

NVIDIA Grace CPU: Shaping the Future of Data Center Performance and Efficiency

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Data centers are being asked to do more with less: more AI training, more inference, more analytics, more simulation—while staying inside tight power and cooling limits. That pressure is exactly where the NVIDIA Grace CPU enters the conversation. Introduced as a server-class CPU built for modern, bandwidth-hungry workloads, Grace is designed around a simple idea: in many data center scenarios, moving data efficiently matters as much as raw compute . If memory bandwidth and interconnect latency are bottlenecks, faster cores alone cannot deliver better end-to-end performance. This article explains what makes Grace different, how its memory and interconnect design can change the performance-per-watt equation, and what to evaluate if you are considering Grace-based systems for production. The goal is practical clarity: what to expect, where it fits, and which questions to ask before you commit. Quick Summary Grace is an Arm-based server CPU engineered for data-intensive w...

Enhancing Productivity with Warp 1.10: Advanced GPU Simulation through JAX, Tile Programming, and Arm Support

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Warp 1.10 introduces updates aimed at improving productivity in GPU simulation for developers and researchers. This version enhances compatibility with JAX, advances Tile programming, and adds support for Arm architectures, creating a more adaptable environment for complex simulations. TL;DR Warp 1.10 enhances integration with JAX for smoother GPU simulation workflows. Tile programming improvements promote modular and flexible GPU task management. Support for Arm architectures expands GPU simulation accessibility across platforms. JAX Interoperability: Streamlining Simulation Workflows Warp 1.10 improves its integration with JAX, a popular library for numerical computing and automatic differentiation. This allows users to blend Warp’s GPU-accelerated kernels with JAX’s functional style and gradient features, facilitating more cohesive simulation pipelines. Tile Programming: A Modular Approach to GPU Tasks Tile programming in Warp 1.10 divides GP...